The IRC channel for hanging out while playing netset is #netset.
Complete Settlers of Catan Rules from Mayfair Games
Ships : Ships cost 1 Wood / 1 Sheep.
Ships work just like roads. They must be placed adjacent to either a settlement or another ship. Ships and roads cannot directly connect - a settlement must serve as an intersection point in order to form a trade route between them.
Moving Ships : The last ship in an open shipping lane can be moved anywhere a new ship can be placed. One move is allowed per turn.
Water/Water hexes - Ships
Water/Land hexes - Ships OR Roads (A ship and a road can't share the same coastal segment.)
Land/Land hexes - Roads
Gold Fields : When the number on a gold field is rolled, all players due a resource get to choose which resource they receive.
Pirate : The pirate is almost interchangable with the robber. You can move the Pirate INSTEAD OF the Robber when a 7 is rolled or a knight is played. The Pirate is played in an ocean hex and gets a card from any one player with a ship bordering the hex. In addition, the Pirate "freezes" the hex - no new ships may be placed along it and any existing ships cannot be moved. Land settlements bordering an ocean hex may be affected?
|Heather Garvey / Raven / email@example.com||I want to submit a log!|